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AI Insights · Timothy · April 2025

Top Boxing Games on Android in Oceania: Q1 2025 Performance

Explore the performance trends of the top boxing games on Android in Oceania during Q1 2025, with insights from Sensor Tower.

Top Boxing Games on Android in Oceania: Q1 2025 Performance

In the first quarter of 2025, boxing games on the Android platform in Oceania displayed varied performance trends. Here's a detailed look at the top five games based on data from Sensor Tower.

Boss Fight from BoomBit Games saw consistent weekly downloads, peaking at approximately 1.5K in early March. Revenue fluctuated, reaching a high of $120 in early January. Active users steadily increased throughout the quarter, climbing from 16.6K to 22.7K.

I, The One — Fun Fighting Game by CASUAL AZUR GAMES experienced a decline in both downloads and active users. Downloads started at around 1.3K and dropped to 741 by the end of March. Active users decreased from 3K to around 1.7K, although revenue showed a modest increase, peaking at $86 in mid-March.

Real Boxing 2, published by Vivid Games S.A., maintained a steady revenue stream, peaking at $474 mid-March. Downloads began at 1.4K but fell to 409 by the end of the quarter. Active users also saw a decrease from 3.7K to 2.1K.

Arm Wrestling Master from GOODROID, Inc. had no reported revenue but showed a notable increase in downloads mid-quarter, reaching 858. Active users remained relatively stable, peaking at 4.7K in March.

WWE Mayhem by Reliance Games experienced a steady decline in downloads, starting at 420 and ending at 186. Revenue peaked at $438 in early March, while active users showed a gradual decrease from 861 to 576.

For more insights and detailed analysis on the performance of these games, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2025